Fredrik Håkansson – The Wraith
Fredrik Håkansson - The Wraith #1
Describe yourself and your project. How did you get the idea?
I'm a game development student at Malmö university, and have always been interested in programing and game development.
The Wraith is a horror game utilising VR. The focus of the game is to make you scared and to make a play on your fears of the dark.
Who are you? Previous education/jobs/ experiences etc.
I’m a mix between a typical computer nerd and someone who usually takes the leadership role.
What will you do during these three months? How will you spend the time?
Developing a game requires a lot of tedious tasks, constant checking over ones work, but also a bit of innovative thinking. This project is no different, but the project management is probably gonna take a lot of my time. The team is in need of a new 3d artist, so that is also something that is gonna be looked into.
What do you expect to achieve during Leapfrogs?
The goal for the end of the summer is to get the game to a representational state.
Getting it to a finished state will take a lot longer, and a bit more resources.
Fredrik Håkansson - The Wraith #2
Tell us what you have done on your project so far during the Leapfrogs time.
If I were to give this post a Title, I would name it "Employee" roller coaster.
On the subject of the progress of the project, The Wraith, things are coming along well.
Most of the code are done, and the majority of the things we wanted to implement are implemented.
Has everything gone according to the plan? Has anything unexpected occurred? Has something been easier/harder than expected?
Working in a project with other people is always interesting, and if it is with the right people, it can be really fun. And I have to say, the people i'm working with falls in that category. Unfortunately sometimes people have to move on in there life. One of my team members managed to get the dream job of his life. At the same time, the other two of my team members went on vacation.
So for the last couple of weeks I have been working on my own. Working on my own is some thing I'm used to, so it wasn't too bad, but it was a bit tough to be on top of everything.
But it's not all bad. For some time now, I have tried to get an 3D artist for the project.
And I'm happy to say I finally found one, and by the end of august, he will join the team.
What will you focus on during the remaining time? Will you follow your original plan or has anything changed along the way?
My prediction of having a working demo by the end of august seems viable. The only thing that are left is a bit of QA. On the other hand, we could spend one extra month on the graphics and level design. But sometimes you just gonna have to know then to stop.
But to get those, you need something to show.